Interiors, cameras and doors…
This week I’ve been working on a few things in Zombox.
Firstly, interiors have been designed for many of the building types. I’m about halfway done the modelling stage. In total there are 15 different building types, each with two interior variations.
Secondly, I added a button at the top let of the main UI that allows the main camera to be rotated up or down, so it’s easier to see what’s happening when standing behind walls or other obstacles. Some players might prefer the top-down view altogether.
Thirdly, doors must now be manually opened and closed. The old system had doors automatically opening when the player neared them, but this ran into many issues, such as the player accidentally bumping into a door during a battle, thereby opening it and allowing more zombies to flood into the building.
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