October/November development info dump…
Posted in AI, Characters, GUI, Items, Procedural world, Zombox on November 29th, 2013 by Tyson IbeleSo it’s been almost two months since the last update…I guess that means it’s time for a new one!
I’ve done a huge amount of work on the game in that time…..here’s an overall outline of the new stuff, followed by detailed explanations of each one:
Front-end features:
- weapons now have durability
- individual items can now have perks
- the ailment system (hunger, fatigue, bloodloss) was completely redone.
- new shaders on everything allow for more precise damage decals
Back-end changes:
- item import system re-written
- character controller re-written
- vehicle management system re-written
- navgrid pathfinding replaced with navmesh pathfinding
Click any of the following images for previews of some of these changes, or click ‘Read More’ below to see all of the explanations in the full post.