Vehicles, items, and locations…

Posted in Items, Procedural world, Zombox on April 28th, 2012 by Tyson Ibele

This week in Zombox update news:

I’m going to be adding several new vehicles to the game. Here’s what their base (ie…untextured) models look like:

I’ve also added a bunch of new findable items:

And finally, a new location! This is the survivor encampment where the game begins.

Still kicking!…

Posted in Characters, Zombox on April 14th, 2012 by Tyson Ibele

It’s been a while since the last update, but never fear! Zombox is still alive and well.

Here’s a rundown of the features that have been added!

  • All NPC dialog trees have been finished.

Also, here’s an image outlining how the node system works:

  • The main sewers are now filled with NPCs
  • You can buy/sell from NPCs
  • You can loot items off dead NPCs
  • You can heal NPCs who are injured for an XP bonus.
  • There are now 15 mini-sewers packed with secret areas, items, and zombies.

Here are animated examples of each of those, in order: